showing 8 games

namepublisher(developer)year arrow_downwarddescription
The Graveyard Tale of Tales2008 labelminimizeminimize
Superbrothers: Sword & Sworcery EP Capybara Games (Capybara Games;Superbrothers)2012 labelminimizeminimize
Dear Esther thechineseroom2012 labelminimizeminimize
Splice Cipher Prime Studios2012 labelminimizeminimize
Bientôt l'été Tale of Tales2013Title could be translated from french as "[i]Summer will come soon[/i]". labelimageminimize
The Stanley Parable Galactic Cafe2013 labelminimizeminimize
Mountain author2014At first I read the information on the web about this game and it sounded as if it a neglected niche market that was before tamagochi players and after pet rock owners. I figured a 16K UHD (8640p) 48 inch Electrophoretic Color Display (when these became affordable) framed and hung in my living room would be the best place for it.
However, after seeing [url=https://www.youtube.com/watch?v=FpObFKcyLJ8]David OReilly's presentation[/url] I realized the product has interaction, there are features to unlock, causes to effect. It is on the outside definition of a game. But it is still more of a game than [game=#162665]Narcissu[/game] (which is often accepted as such). And it's minimally subversive (kind of an artistic necessity). I couldn't tell you exactly what, but this guy has probably started something at least as noteworthy as [game=#19073]Kings Quest[/game], [game=#34]Centipede[/game], [game=#173178]Passage[/game], or [game=#107889]Seven Cities of Gold[/game]. However, I'm still looking forward to decorating my wall with this first of the new. "You only live once, buy Picassos whenever possible." Right? $1 is way more than possible for me.
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Elegy for a Dead World Dejobaan Games2014[media=youtube]bfps2HKE4B4[/media]***In Elegy for a Dead World, you travel to distant planets and create stories about the people who once lived there.

Three portals have opened to uncharted worlds. Earth has sent a team of explorers to investigate them, but after an accident, you are the sole survivor. Your mission remains the same: survey these worlds and write the only accounts of them that outsiders will ever know.

We created Elegy so that everyone can write. As you explore, the game helps you create the narrative. You begin on Shelley’s World, now devoid of life. A bloated, red sun scorches a landscape of towers, sculptures, and cryptic machinery.

As you encounter these elements, Elegy will cue you with a series of writing prompts. Here, the game asks you to describe the landscape:

There are many stories to write and many places to visit, from the crumbling museum, stone faces and sweltering plains of Shelley’s World to the central planning station on Keats’ World to the desiccated shores and frigid tundra of Byron’s World.

Each world offers multiple sets of prompts, each intended to inspire you to write a different story about it. Elegy might ask you to write a short story about an individual’s final days, a song about resignation, or a poem about war. In the more advanced levels, you’ll sometimes get new information halfway through your story which casts a new light on things and forces you to take your story in a different direction. We like to think of those as puzzles — writing yourself out of a corner, so to speak.

When you’ve completed your narrative, you have the option to share it with other players through Steam Workshop or reproduce it in digital and print media.

You can read other players’ works, browsing through the most-recent, the best-loved, and recently-trending stories.

You can also take screenshots of your story and upload them to a print-on-demand site like Blurb or Lulu, which will then send you a gorgeous, full-color, physical book (additional costs apply).
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